![]() When selected it appears as normal in the Inspector viewing window, so the engine clearly knows what to do with it, and the translation tools appear around it like normal (though the bounding box can't be seen).ĭoes anyone know a way of debugging or fixing this? Any help would be greatly appreciated - I'm hoping to move onto programming my first objects soon and doing some testing with the engine. Godot seems like a lightweight, reliable alternative in general, and meets everything I wanted in the engine however, upon trying to import some of my Roblox models into the editor, I found that each time the mesh would have no bounding box, no way of selecting it outside of the node tree (I can't click on it or use a selection box), and no visibility. in the second screenshot I went into file, import, OBJ (or your equivalent) and then you should be seeing something similar to the third screenshot, in the. While my time in Roblox has provided me with fun and valuable experiences, I decided to move onto more challenging but faster languages (such as C++), and to a less limited game editor. I'm a developer on Roblox, and am just now trying out new game engines to work on such as Godot. Importing animations with root motion from Blender into UE4 Create an animation, root motion in object mode on the armature, the rest in pose mode as usual. You should give better fbx importer addon a try (it is a paid addon).
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